April 16, 2012 -- Imagination Technologies, Ltd. brings photorealistic rendering a giant leap forward with today's launch of the PowerVR Brazil SDK v1.0 ray-traced rendering toolkit. Developed from the ground up to fully utilize Imagination's PowerVR OpenRL API SDK, the Brazil SDK v1.0 lets 3D graphics software developers easily add high-level ray-tracing functionality to their applications.
The Brazil SDK v1.0 facilitates interactive photorealistic visualization or final-frame rendering, and eliminates the need to create similar technology from scratch or port to multiple independent hardware platforms.
Imagination's Caustic Professional group is developing a new family of high-performance ray-tracing solutions, based on new PowerVR ray-tracing graphics technologies from Imagination, targeted at 3D graphics software developers in markets such as computer aided design (CAD), digital content creation (DCC), film, and games.
"Our new OpenRL-based PowerVR Brazil SDK v1.0 delivers a comprehensive set of tools and capabilities, incorporating significant functionality inherited from the Brazil final frame renderer originally developed by Splutterfish," said Tony King-Smith, Marketing Vice President at Imagination Technologies. "Since Caustic and Splutterfish engineers are both now fully integrated into our PowerVR visual IP engineering teams, we are releasing this next product from our emerging ray-tracing technology portfolio, which complements our existing PowerVR OpenRL API SDK."
The Brazil SDK v1.0 enables the addition of high-level ray-tracing functionality to applications accelerated by the growing range of OpenRL renderers being developed by Imagination, including both software (running on x86 and x86-64 CPUs) and future hardware-accelerated platforms.The Brazil SDK v1.0 has already being utilized to create plug-ins for the industry's most-popular visual effects and design packages, including Autodesk Maya, Autodesk 3ds Max, and Robert McNeel and Associates' Rhinoceros.
The advantage of a fully interactive ray-traced viewport over viewing scenes in a rasterized viewport (the traditional approach used by most CAD systems today) is the high degree of visual fidelity, which extends to lighting, reflections, shadows, etc. at the earliest stages of modeling and lighting a scene. This can substantially simplify the process and cost of content creation.
"The PowerVR Brazil SDK has enabled us to create a fully ray-traced viewport plug-in that may be integrated into a future release of our Rhino," said Bob McNeel at Robert McNeel and Associates. "It is now available for Rhino customers to download for testing and evaluation in the Rhino labs tools."
Key features in the Brazil SDK v1.0
Full customization - Provides complete flexibility to customize almost any part of the Brazil SDK v1.0’s rendering components to match application-specific needs.
Programmable shaders and materials - While many systems support only a fixed set of shaders, the Brazil SDK v1.0 supports fully programmable shaders and materials. This results in the production of stunning, realistic images with flexible effects.
Physically correct or flexible rendering - While many rendering systems only support one type of rendering, either biased or unbiased, the Brazil SDK v1.0 can be used to enable both physically correct and biased rendering.
Dynamic geometry - OpenRL's fast geometry pipeline provides interactivity that has never been seen before in a ray traced rendering engine, including the ability to rapidly model at the vertex level.
Platform independence - The Brazil SDK v1.0 fully leverages Imagination Technologies' OpenRL for real-time, interactive high-quality visualization. OpenRL is the only ray-tracing API that is device independent and able to leverage multiple compute devices simultaneously, with high performance across multiple target platforms.
The Brazil SDK v1.0 is now available to qualified developers.
Go to the Imagination Technologies, Ltd. website to find additional information.